Each member of my team had a role and attended a workshop run by Sumo Digital staff to learn more about artwork, design, programming and sound, and we really got to see how a game comes together. I made a booklet for our game idea and the learning from the day helped my team to include more artwork and ideas. My favourite part of the day was learning about storytelling, and understanding how one action could affect the world around you. Not only was this interesting to listen to but I was also able to think of a new mechanic to add to our video game.
Although I didn’t win my school heat, the judges felt my ideas were really exciting and invited me to join the winners from my school to their Sheffield studio. I created some more ideas and presented my concept to the team at Sumo, and they gave me some really useful feedback on my game. They even suggested that I should enter BAFTA Young Game Designers, so I did.
I was then stunned to find that I made it to the finals of BAFTA Young Game Designers, but it took a long while afterwards for it to sink in that I’d actually won! I was ecstatic; the fact that judges from BAFTA liked my concept made me really happy and proud.